Monday 18 August 2014

Why a story is important. Proof!

I am posting this here due to this is about storyline. Most of the complaint I have with the well-known game of World of Warcraft is how they deliver their story. As you may get an idea from my post to blizzard, and see how a story is very important. 

A love letter to Blizzard,

On November 23, 2004, Blizzard released their MMORPG, “World of Warcraft”. This was the first game that expanded about with several expansion in its very successful run, and focused on expanding the lore and what defines a MMORPG. In my review of this game, I’m not seeking to devalue Blizzard’s video game or trying to seek out a blue. I am simply offering a review of my viewpoint as a long invested player, and as a gamer. I hope to bring a positive feedback to blizzard, and constructive criticism so they may use my viewpoint to make their game into a RPG we can all enjoy.

With that said, let the paragraphs begin.

PVE. 






Quests:



My first anxiety with World of Warcraft has always been the questing. Blizzard choices to approach questing like a 1975 text adventure. Rather than understanding a quest, Blizzard pursues the player to accept the quest quickly, for you to find the quest- as you are told to do, and for you complete it. Just like a text adventure you select west, east, north and west, and you memorize the rhyme of the quests selection. Instead of a developing and immersive story, it rapidly turns into grind to get to max level quickly. Sometimes, like Quest: The Rider’s Bind, NPC act in text and not in action. The player picks up one of NPCS, the Playful Serpent. They say things like “is hungry” or “needs some love” in text, and not show it.  Though World of Warcraft is a game with wonderful music and a graphically appeasing world, we are still playing a text adventure. Show not tell. Make the new scenarios, the three man dungeons with voice acting and lore, as normal single player quest line for more lore and adventure, and make the same “click and accept quests” for those who want to grind to max level faster. After we hit max level the quest stop, we are more concern of getting gear for looking for raid, and stop thinking about the adventure we just had. This does not involve you into the game, and does not drag you back into the story.

Lore.



As a player I seem be push away from the lore. Exciting quest like the Wrathion quest where you get your legendary quest seems to have no impact on the world. It is always the faction’s leaders who impact the world, and we are left behind.  We are involved as the “adventure”, but we are invalided in any part of the story. We should been commanding the troops of our factions in the Jade Seperent tower cut scene, we should have been the one trying to take Garrosh’s head. In video games you’re the hero, and your action should reflect upon the world. By a citizen greeting you, to the main faction leaders greeting you. A player may face an instance in which he or she must aids the world and their companions, but that should not make us less important to the lore of Warcraft. By implying our actions upon the world we can measure are own worth to the world as we travel in, but you deny this. Though asked about this, players get the “Should go play Skyrim”We fought the bosses, we stop the world from getting killed, and then the faction leader congrats themselves and are amazed by their progress. I do not care about that they are amazed, I want to be amazed! 

     Also half the time I do not know who these people are, what happen to them, or why they are important! How about teaming up with Alexstraza, and she follows you as a veiled humanoid, or being in the court room as a lawyer to Garrosh. Why not hire the people that made wonderful books like “War Crime”, and have them write out a quest line in the game. Let us be the bounced, or the lawyer to Garrosh. Get us involved in the story instead of taking us out of it. You should never make the player, the reader, be unabsorbed of the story. We should be the right hand man to the faction’s leader. 

PVP.


I used to love PVP. It used to fill the time waiting for raids with PvP. I would practice my skills as the current class I was playing, and enjoy mastering my class. Now PvP has taken that focus away. Gear from arena is the only thing that matters, and the idea of being the Arena Master. Though pushed on websites, your single purpose in PvP is now Arena. (RBGs are the same thing- just with more people.) This has made low level PvP more enjoyable than max level PvP, and PvP is more about getting gear rewards than enjoying some random fights or city invasions with other players. Thought if you people enjoy this, I understand. But for me, I enjoy the game when the focus was away from Arena.

In conclusion, this game has gotten better over the years; however, I do not see the purpose of me returning to the game until the next expansion is announced during Warlords. I came at the end of Mist of Pandaria, and I was able to see everything. Why would I continue on paying for a year and half to only be disappointed during that time, and twiddle my fingers until the next patch? I am able to just quickly gear, and see everything now at the end of an expansion. Though my words do show antagonism to them, I wish you all the best in the next expansion.


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